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In order to utilize the Gohenry app, users will be required to establish an account. The objective of this exercise is to enhance the efficiency of the registration process, with a focus on optimizing the user experience.

My role: Research, wireframe, user Flow, UI/UX Design

Problem Statement
& Challenges

  • Aggressive colors.
  • Lack of structure and narrative in the copy.
  • Too many quotes and reassurances.
  • Card design not optimized.
  • Payment summary not optimized.
  • Broken progress bar.
  • How to create an account with limited personal data information.
  • Summary page is messy and overloaded with information.
  • No user journey designed for kids & teens.
  • No introduction to Gohenry’s services and products.

Solutions

  • UI Update.
  • Add best practice.
  • Rework of card design.
  • Rework of payment summary.
  • Rework of parent page refresh.
  • Reduction of the amount of information.
  • Splitting the signup process to make it more digestible.
  • Creating a shareable journey for kids to parents.

User Interview

  • Which bank company do you use? Why have you chosen them?
  • How frequently do you use your card?
  • How do you educate your children about money?
  • What amount of fees are you expecting to pay for an app like ours?
  • Are you familiar with any other brands similar to Gohenry?
  • What are your concerns regarding the current signup process?
  • What was your least and most stressful experience during the signup?
  • Which services would you be willing to pay £3.99 per month for?
  • How do you plan to manage your finances?

Empathy map (WHODO)

PAINS

  • Concerns about parenting effectively.
  • Insufficient financial education.
  • Stress related to not being a better parent.
  • App cost being perceived as high.
  • Concerns about personal data sharing.
  • Payment for non-premium services.
  • Feeling inadequate as a parent.
  • Worries about children’s spending habits.
  • Strategies for saving money.

GAINS

  • Enhancing the education of their children.
  • Utilizing an educational platform.
  • Feeling a sense of responsibility as a parent.
  • Empowering children to have total control over their own spending.
  • Enabling both children and parents to save money.
  • Facilitating the transfer of money between parents and children.

Empathize

Define

Ideate

Prototype & Testing

User Interview
Empathy Map

User journey
Competitor Analysis

Brainstorming
User Flow
Information Architecture

Wireframing
Prototyping
A/B Testing
Survey

Customer Facing Interactions

Pain points, obstacles & Objections

Insights & Opportunities

Customer Facing Interactions

Pain points, obstacles & Objections

Insights & Opportunities

Competitive
Analysis

After conducting thorough research, I have come to realize that our signup process is outdated. We are not utilizing material design forms, there is no streamlined authentication process, and the card design lacks both fun and shareability. As a result, we have gained valuable insights into best practices in design and have also generated innovative ideas. Our primary sources of inspiration have been various financial apps and different e-commerce websites.

Wanted Results

We will consider these objectives met when we observe an increase in sales.

Free Card

Currently, 60% of users choose the free card, while our expectation was that less than 50% of users would opt for the free card.

Seconds

Users currently spend between 5 to 10 seconds on this screen, while our expectation is to reduce this duration to under 5-7 seconds.

Display

The screen currently presents three levels of information simultaneously, whereas our expectation is to separate this information across different screens.

New form

Most of the signups are form-based. However, our forms were outdated due to backend limitations and resource constraints. As I began designing the new forms, with the assistance of my Senior Product Designer, I initiated the development of my first custom design system specifically tailored to forms.

Kids journey

Kids cannot create an account, but we aimed to incorporate them into the experience. For instance, if a child is interested in a customized special card, they can send a link to their parent. When the parent opens the link, they will be directed to a personalized screen that displays the child's name & start the sign up process.

Parent journey – Psych Screen

The Psych Screen will be utilized based on different scenarios. When the user is arriving from a landing page where they are unaware of our services, we will need to display the Psych Screen to explain our top services. However, if they are coming from a place where all the services have already been presented with complete clarity, we will deactivate the Psych Screen to reduce the number of screens and information in the signup process. Each psych screen is created based on landing pages. Since we have more than 50 landing pages, it means that there is a potential for 150 different psych screens.

Card design

The signup process should commence with an element of enjoyment. Since 50% of drop-offs occur at the beginning of the signup, we have chosen to delay this screen as much as possible to encourage user commitment to the process. We believe that introducing Card design elements will help mitigate drop-offs. Additionally, users have the option to select cards from various landing pages and seamlessly proceed to the signup process & build more commitment.

Create account

Due to backend limitations, we require users to provide their email address. However, we have made efforts to minimize its visibility by implementing social authentication and adding OTP (One-Time Password) verification to enhance the security of their accounts.

Kid(s) details

Since we have information about which card has been selected for each child, we aim to display these cards to assist users in identifying the card dedicated to each child.

New

Select your membership, Card details & top up

'Select membership' feature is new, as we are introducing new memberships during the signup process. Therefore, we needed to create a simple design that can assist users in choosing the perfect membership for their needs. The 'Top up' screen has been moved to the end of the signup because this screen has a blocker (Big drop-off). We strategically use user commitment to encourage them to top up their accounts. The 'Summary' (Card details) has been updated, as now it provides a clear view of all the fees, including one-time and monthly charges.

Payment success

Now, it's time for the user to download the app, explore its features, share it, and enjoy it! We have also implemented a custom animation that activates after adding payment card details. To meet the COO's requirements, we have included the 'Refer a Friend' (RAF) option beneath the CTA for downloading the app. This is aimed at encouraging users to invite more friends and expand the community, allowing others to share the same unique gohenry experience.